/**
 * 
 */
package game.kill.util;

import game.kill.enums.PlayerActionEnum;

/**
 * @author macbook
 *
 */
public class GameRuleUtils {

	public static boolean isTargetAction(PlayerActionEnum action){
		if(action == PlayerActionEnum.check ||action == PlayerActionEnum.kill ||action == PlayerActionEnum.vote ){
			return true;
		}else{
			return false;
		}
	}
}
